Victoria Chess Club Rating System

General

As with many other rating systems, a player's rating is adjusted by calculating:

1) **Rating _{new }=
Rating_{old} +(Actual_{score}-Expected_{score})*K_{factor}**

where **K _{factor}**
is a constant and the expected score is given by:

2) Expected_{score} = 1/(1+10^[(Rating_{opponent}-Rating_{old})/400)])

Non Standard Calculation:

The Victoria Rating System includes games played at all time
controls, blitz, active and regular tournament speed to form a single blended
chess rating. The effects of different
time controls are compensated for by using different **K _{factor}** for different time controls. The general approach is based on this article by Jeff Sonas. Slow games are given the most importance with
the largest

Performance Ratings

Performance ratings are usually calculated using:

3) Rating_{performance} = Rating_{average} +
400*(wins-losses)/(number_of_games)

where Rating_{average} is the average rating of the
opponents. This is based on a
linearization of equation (2) to find the rating at which the player would not
be expected to gain or lose rating points, hence his 'performance' rating. This works well if all the opponents are
within the linear range of the expansion of equation (3), i.e. if all of the
opponents ratings are within 400 points of the players probable strength. The typical tournament at the Victoria Chess
Club involves games against players with ratings from 1200 to 2300 so the
linearity assumption is definately violated.
Typically too, the newcomer who needs to be given an initial performance
rating will be at the bottom end of this strength range. In this case, equation (3) will result in an
overestimate of the player's strength and eventual rating inflation. To counteract this, an initial performance
rating using equation (2) is made. It is
then recalculated by replacing opponents_rating in

Rating_{average} =sum(opponents_rating)/number_opponents

with:

new_opponents_rating =MIN(opponents_rating, Rating_{performance}
+400) [if opponents_rating > Rating_{performance}]

new_opponents_rating =MAX(opponents_rating, Rating_{performance}
-400) [if opponents_rating < Rating_{performance}]

to calculate a new performance rating. This proceedure is iterated until the changes in calculated peformance rating are below a specified interval.

Rating Adjustments

In the case of quickly improving players, it is necessary to adjust their ratings by other means in order that their improvement does not result in rating deflation for others. The system allows for hand adjustment by the operator of individual ratings. It also keeps track of a statistical measure of their rating performance in order to evaluate if the indicated rating change is statistically significant (i.e. due to an actual change in strength) This statistical measure is being evaluated with a view towards automating rating adjustment for quickly improving players (and we don't know any rapidly worsening players right?)